WORK IN PROGRESS!

Many of the ideas and specific implementations are still in progress. I had about 2-3 days to really work on this project, and even then only one of those days was a day where I didn't work a full shift. There is still so much I've yet to implement, but I was able to get the auto battler functionality working, AND get the architecture setup to handle adding in much more cards of different card types.

A lot of the code is spaghetti code.

Game Idea: You play the role of a cardomancer: create an army of cards using the essence of the cards destroyed in battle. Destroy the cards of your enemies by decomposing them into their parts and then reconstruct them and stitch different parts together to create your own abominations. But do not get too attached, as any card you lose in combat will also be broken into its own components, with the potential to be permanently weakened or even destroyed! 

Build cards out of card components that you find in battle!

  1. Cards are made up of different components
    1. Health
    2. Damage
    3. OnDeath
    4. etc
  2. Once a card is destroyed, the components and the the base values the component will drop and be added to the player inventory [Work In Progress]
  • The actual build a card scene is currently not working due to HTML export. This will be fixed in the next build


Build decks out of cards that you create!

For the same reason as the cards creation not working, this aspect also does not work.


Bring the deck into battle!

  1. Select your deck on the main menu
  2. Click Start Game

Battle!

  1. Draw Cards
  2. Place cards onto your disk's node
  3. Battle!

KNOWN BUGS DUE TO HTML EXPORT

- Card Creation will not work as I did not implement a resources loader to handle it yet. It works locally.

- Deck Creation will not work as I did not implement a resources loader to handle it yet. It works locally.

Leave a comment

Log in with itch.io to leave a comment.